Rocstar  1.0
Rocstar multiphysics simulation application
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TetElement Class Reference

#include <TetElement.hpp>

Inheritance diagram for TetElement:
Collaboration diagram for TetElement:

Public Member Functions

 TetElement ()
 
 TetElement (Node **thenodes)
 
 ~TetElement ()
 
virtual int getNumNodes () const
 
virtual int getNumFaces () const
 
- Public Member Functions inherited from Element
 Element (Type type)
 
 ~Element ()
 
int getID () const
 
void setID (int theID)
 
Node ** getNodes ()
 
Face ** getFaces ()
 
Type getElementType () const
 
boolean isCohesive () const
 
int getMaterialType () const
 
void setMaterialType (int mtype)
 
virtual void setFromNodes (Node **thenodes)
 
void replaceNode (Node *node, Node *new_node)
 
void replaceFace (Face *face, Face *new_face)
 
virtual void replaceFaceNode (Node *node, Node *new_node, Face *face)
 

Protected Member Functions

virtual void setFaceFromNodes (int num, Node **nodes)
 
virtual void setFromMyNodes ()
 
virtual double getMinEdgeLength ()
 
- Protected Member Functions inherited from Element
void setFace (int num, Face *face)
 

Additional Inherited Members

- Public Types inherited from Element
enum  Type {
  e_tet, e_hex, e_tri_cohesive, e_quad_cohesive,
  e_MAX_TYPE
}
 
enum  fType { e_tri, e_quad, e_MAX_FACE_TYPE }
 
enum  MaterialType { e_unset_material = -1 }
 
- Static Public Member Functions inherited from Element
static Elementcreate (int id, Type type)
 
static void setMesh (Mesh *emesh)
 
- Protected Attributes inherited from Element
Type d_eType
 
int d_ID
 
Node ** d_nodes
 
Face ** d_faces
 
int d_materialType
 
- Static Protected Attributes inherited from Element
static Meshs_mesh = 0
 

Detailed Description

Definition at line 9 of file TetElement.hpp.

Constructor & Destructor Documentation

Definition at line 7 of file TetElement.cpp.

References Element::d_faces, Element::d_nodes, getNumFaces(), and getNumNodes().

7  :
8 Element( e_tet ){
9 
10  d_nodes = new Node*[getNumNodes()];
11  d_faces = new Face*[getNumFaces()];
12 
13 }
Face ** d_faces
Definition: Element.hpp:87
This class encapsulate a node over a window manifold.
Definition: Manifold_2.h:370
Node ** d_nodes
Definition: Element.hpp:86
Element(Type type)
Definition: Element.cpp:17
virtual int getNumFaces() const
Definition: TetElement.cpp:41
virtual int getNumNodes() const
Definition: TetElement.cpp:38
The Face class is an abstract base class that supplies implemented general methods, as well as a vew virtual interface methods to child classes.
Definition: Face.hpp:19

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TetElement ( Node **  thenodes)

Definition at line 16 of file TetElement.cpp.

References Element::d_faces, Element::d_nodes, getNumFaces(), getNumNodes(), and Element::setFromNodes().

16  :
17 Element( e_tet ){
18 
19  d_nodes = new Node*[getNumNodes()];
20  d_faces = new Face*[getNumFaces()];
21  setFromNodes( thenodes );
22 
23 }
Face ** d_faces
Definition: Element.hpp:87
This class encapsulate a node over a window manifold.
Definition: Manifold_2.h:370
Node ** d_nodes
Definition: Element.hpp:86
virtual void setFromNodes(Node **thenodes)
Definition: Element.cpp:59
Element(Type type)
Definition: Element.cpp:17
virtual int getNumFaces() const
Definition: TetElement.cpp:41
virtual int getNumNodes() const
Definition: TetElement.cpp:38
The Face class is an abstract base class that supplies implemented general methods, as well as a vew virtual interface methods to child classes.
Definition: Face.hpp:19

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~TetElement ( )

Definition at line 25 of file TetElement.cpp.

References Element::d_faces, Element::d_nodes, getNumFaces(), getNumNodes(), i, Node::removeElement(), and Face::removeElement().

25  {
26 
27  int numn = getNumNodes();
28  int i;
29  for( i = 0; i < numn; i++ ){
30  d_nodes[i]->removeElement( this );
31  }
32  int numf = getNumFaces();
33  for( i = 0; i < numf; i++ ){
34  d_faces[i]->removeElement( this );
35  }
36 }
Face ** d_faces
Definition: Element.hpp:87
Node ** d_nodes
Definition: Element.hpp:86
blockLoc i
Definition: read.cpp:79
void removeElement(Element *theElement)
Definition: Face.cpp:81
virtual int getNumFaces() const
Definition: TetElement.cpp:41
virtual int getNumNodes() const
Definition: TetElement.cpp:38
void removeElement(Element *elem)
Definition: Node.cpp:102

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Member Function Documentation

double getMinEdgeLength ( )
protectedvirtual

Reimplemented from Element.

Definition at line 84 of file TetElement.cpp.

References Element::d_nodes, MVec::distance_between(), Node::getPosition(), and i.

84  {
85 
86  double minEdge = 1E+25;
87  double currentLength;
88  MVec pos[4];
89 
90  //there are six edge lengths to check:
91  //0 -> 1, 0 -> 2, 0 -> 3
92  //1 -> 2, 1 -> 3, 2 -> 3
93  // for nodes numbered 0, 1, 2, 3
94 
95  for (int i=0; i<4; i++) {
96  pos[i] = d_nodes[i]->getPosition();
97  }
98 
99  currentLength = pos[0].distance_between(pos[1]);
100  if (currentLength < minEdge) minEdge = currentLength;
101  currentLength = pos[0].distance_between(pos[2]);
102  if (currentLength < minEdge) minEdge = currentLength;
103  currentLength = pos[0].distance_between(pos[3]);
104  if (currentLength < minEdge) minEdge = currentLength;
105  currentLength = pos[1].distance_between(pos[2]);
106  if (currentLength < minEdge) minEdge = currentLength;
107  currentLength = pos[1].distance_between(pos[2]);
108  if (currentLength < minEdge) minEdge = currentLength;
109  currentLength = pos[2].distance_between(pos[3]);
110  if (currentLength < minEdge) minEdge = currentLength;
111 
112  assert(minEdge < 1E+24);
113 
114  return(minEdge);
115 
116 }
Definition: MVec.hpp:8
Node ** d_nodes
Definition: Element.hpp:86
MVec getPosition()
Definition: Node.hpp:125
blockLoc i
Definition: read.cpp:79
double distance_between(MVec &end) const
Definition: MVec.hpp:90

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int getNumFaces ( ) const
virtual

Implements Element.

Definition at line 41 of file TetElement.cpp.

Referenced by TetElement(), and ~TetElement().

42 { return 4; }

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int getNumNodes ( ) const
virtual

Implements Element.

Definition at line 38 of file TetElement.cpp.

Referenced by TetElement(), and ~TetElement().

39 { return 4; }

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void setFaceFromNodes ( int  num,
Node **  nodes 
)
protectedvirtual

Implements Element.

Definition at line 45 of file TetElement.cpp.

References Mesh::addFace(), Element::s_mesh, Element::setFace(), and Node::sharedFace().

Referenced by setFromMyNodes().

45  {
46 
47  // find if face exist (if not creates it)
48  Face* face = nodes[0]->sharedFace( nodes[1], nodes[2] );
49  if( !face ){
50  face = new TriFace( nodes );
51  s_mesh->addFace( face );
52  }
53  setFace( num, face );
54 }
void addFace(Face *face)
Definition: Mesh.cpp:96
Face * sharedFace(Node *n2, Node *n3, Node *n4=0)
Definition: Node.cpp:118
Definition: face.h:90
static Mesh * s_mesh
Definition: Element.hpp:91
void setFace(int num, Face *face)
Definition: Element.hpp:127
The Face class is an abstract base class that supplies implemented general methods, as well as a vew virtual interface methods to child classes.
Definition: Face.hpp:19

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void setFromMyNodes ( )
protectedvirtual

Implements Element.

Definition at line 57 of file TetElement.cpp.

References Element::d_nodes, and setFaceFromNodes().

57  {
58 
59  // !!! check ordering
60 
61  Node *nodes[3];
62  nodes[0] = d_nodes[1];
63  nodes[1] = d_nodes[3];
64  nodes[2] = d_nodes[2];
65  setFaceFromNodes( 0, nodes );
66 
67  nodes[0] = d_nodes[2];
68  nodes[1] = d_nodes[3];
69  nodes[2] = d_nodes[0];
70  setFaceFromNodes( 1, nodes );
71 
72  nodes[0] = d_nodes[0];
73  nodes[1] = d_nodes[3];
74  nodes[2] = d_nodes[1];
75  setFaceFromNodes( 2, nodes );
76 
77  nodes[0] = d_nodes[0];
78  nodes[1] = d_nodes[1];
79  nodes[2] = d_nodes[2];
80  setFaceFromNodes( 3, nodes );
81 
82 }
This class encapsulate a node over a window manifold.
Definition: Manifold_2.h:370
Node ** d_nodes
Definition: Element.hpp:86
virtual void setFaceFromNodes(int num, Node **nodes)
Definition: TetElement.cpp:45

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The documentation for this class was generated from the following files: