29 for( i = 0; i < numn; i++ ){
33 for( i = 0; i < numf; i++ ){
86 double minEdge = 1E+25;
95 for (
int i=0;
i<4;
i++) {
100 if (currentLength < minEdge) minEdge = currentLength;
102 if (currentLength < minEdge) minEdge = currentLength;
104 if (currentLength < minEdge) minEdge = currentLength;
106 if (currentLength < minEdge) minEdge = currentLength;
108 if (currentLength < minEdge) minEdge = currentLength;
110 if (currentLength < minEdge) minEdge = currentLength;
112 assert(minEdge < 1E+24);
This class encapsulate a node over a window manifold.
Face * sharedFace(Node *n2, Node *n3, Node *n4=0)
virtual double getMinEdgeLength()
virtual void setFromNodes(Node **thenodes)
virtual void setFaceFromNodes(int num, Node **nodes)
virtual void setFromMyNodes()
void removeElement(Element *theElement)
virtual int getNumFaces() const
virtual int getNumNodes() const
void setFace(int num, Face *face)
double distance_between(MVec &end) const
The Face class is an abstract base class that supplies implemented general methods, as well as a vew virtual interface methods to child classes.
void removeElement(Element *elem)