50 #ifndef MESQUITE_MESH_TSTT_HPP
51 #define MESQUITE_MESH_TSTT_HPP
99 static MeshTSTT*
create( TSTTM::Mesh& mesh,
void* meshset, MsqError& err );
105 static MeshTSTT*
create( TSTTM::Mesh& mesh, MsqError& err );
123 #endif // MESQUITE_MESH_TSTT_HPP
const char *const VERTEX_BYTE_TAG_NAME
The name of the tag (integer) that Mesquite will use to store internal data.
This file contains the Mesquite mesh interface. Many users will want to implement a concrete class de...
Class Mesh is the main class that holds all information to describe the current state of the mesh...
A Mesquite::Mesh is a collection of mesh elements which are composed of mesh vertices. Intermediate objects are not accessible through this interface (where intermediate objects include things like the faces of a hex, or an element's edges).
virtual void set_active_set(void *element_set, MsqError &)=0
set mesh to be smoothed.
static MeshTSTT * create(TSTTM::Mesh &mesh, void *meshset, MsqError &err)
factory method
const char *const VERTEX_FIXED_TAG_NAME
The name of the tag (integer) Mesquite expects to be non-zero for vertices which are not to be moved ...