50 #ifndef MESQUITE_MESH_TSTT_HPP
51 #define MESQUITE_MESH_TSTT_HPP
123 #endif // MESQUITE_MESH_TSTT_HPP
Used to hold the error state and return it to the application.
const char *const VERTEX_BYTE_TAG_NAME
The name of the tag (integer) that Mesquite will use to store internal data.
This file contains the Mesquite mesh interface. Many users will want to implement a concrete class de...
The name of the tag (integer) used internally by MeshTSTT to eliminate duplicate vertices.
Class Mesh is the main class that holds all information to describe the current state of the mesh...
A Mesquite::Mesh is a collection of mesh elements which are composed of mesh vertices. Intermediate objects are not accessible through this interface (where intermediate objects include things like the faces of a hex, or an element's edges).
virtual void set_active_set(void *element_set, MsqError &)=0
set mesh to be smoothed.
static MeshTSTT * create(TSTTM::Mesh &mesh, void *meshset, MsqError &err)
factory method
const char *const VERTEX_FIXED_TAG_NAME
The name of the tag (integer) Mesquite expects to be non-zero for vertices which are not to be moved ...