Rocstar  1.0
Rocstar multiphysics simulation application
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TCoElement.cpp
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1 
2 
3 #include "TCoElement.hpp"
4 #include "TriFace.hpp"
5 #include "Mesh.hpp"
6 
8 Element( e_tri_cohesive ){
9 
10  d_nodes = new Node*[getNumNodes()];
11  d_faces = new Face*[getNumFaces()];
12 
13 }
14 
15 
17 Element( e_tri_cohesive ){
18 
19  d_nodes = new Node*[getNumNodes()];
20  d_faces = new Face*[getNumFaces()];
21  setFromNodes( thenodes );
22 
23 }
24 
26 
27  int numn = getNumNodes();
28  int i;
29  for( i = 0; i < numn; i++ ){
30  d_nodes[i]->removeElement( this );
31  }
32  int numf = getNumFaces();
33  for( i = 0; i < numf; i++ ){
34  d_faces[i]->removeElement( this );
35  }
36 }
37 
39 { return 6; }
40 
42 { return 2; }
43 
44 
46 
47  int start = ( face == d_faces[0] ? 0 : 3 );
48  int i;
49  for( i = start; i < start+3; i++ ){
50  if( d_nodes[i] == node ){
51  d_nodes[i] = new_node;
52  node->removeElement( this );
53  new_node->addElement( this );
54  }
55  }
56  face->replaceNode( node, new_node );
57 }
58 
59 void TCoElement::setFaceFromNodes(int num, Node** nodes){
60 
61  // find if face exist (if not creates it)
62  Face* face = nodes[0]->sharedFace( nodes[1], nodes[2] );
63  if( !face ){
64  face = new TriFace( nodes );
65  s_mesh->addFace( face );
66  }
67  setFace( num, face );
68 }
69 
70 
72 
73  // !!! check ordering
74 
75  Node *nodes[3];
76  nodes[0] = d_nodes[0];
77  nodes[1] = d_nodes[1];
78  nodes[2] = d_nodes[2];
79  setFaceFromNodes( 0, nodes );
80 
81  nodes[0] = d_nodes[5];
82  nodes[1] = d_nodes[4];
83  nodes[2] = d_nodes[3];
84  setFaceFromNodes( 1, nodes );
85 
86  // here separate node loops
87  int i;
88  for( i = 0; i < 3; i++ ){
89  if( d_nodes[i] != d_nodes[ 3 + i] ){
90  d_nodes[i]->addNextLink( d_nodes[ 3 + i ] );
91  }
92  }
93 }
94 
Face ** d_faces
Definition: Element.hpp:87
void addFace(Face *face)
Definition: Mesh.cpp:96
void replaceNode(Node *node, Node *new_node)
Definition: Face.cpp:93
This class encapsulate a node over a window manifold.
Definition: Manifold_2.h:370
Face * sharedFace(Node *n2, Node *n3, Node *n4=0)
Definition: Node.cpp:118
Definition: face.h:90
virtual void replaceFaceNode(Node *node, Node *new_node, Face *face)
Definition: TCoElement.cpp:45
void addNextLink(Node *link)
Definition: Node.cpp:139
Node ** d_nodes
Definition: Element.hpp:86
Definition: adj.h:150
virtual void setFromMyNodes()
Definition: TCoElement.cpp:71
virtual void setFromNodes(Node **thenodes)
Definition: Element.cpp:59
blockLoc i
Definition: read.cpp:79
void removeElement(Element *theElement)
Definition: Face.cpp:81
static Mesh * s_mesh
Definition: Element.hpp:91
virtual void setFaceFromNodes(int num, Node **nodes)
Definition: TCoElement.cpp:59
void setFace(int num, Face *face)
Definition: Element.hpp:127
virtual int getNumNodes() const
Definition: TCoElement.cpp:38
The Face class is an abstract base class that supplies implemented general methods, as well as a vew virtual interface methods to child classes.
Definition: Face.hpp:19
void addElement(Element *elem)
Definition: Node.cpp:86
void removeElement(Element *elem)
Definition: Node.cpp:102
virtual int getNumFaces() const
Definition: TCoElement.cpp:41