Rocstar  1.0
Rocstar multiphysics simulation application
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QCoElement.cpp
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1 
2 
3 #include "QCoElement.hpp"
4 #include "QuadFace.hpp"
5 #include "Mesh.hpp"
6 
8 Element( e_quad_cohesive ){
9 
10  d_nodes = new Node*[getNumNodes()];
11  d_faces = new Face*[getNumFaces()];
12 
13 }
14 
15 
17 Element( e_quad_cohesive ){
18 
19  d_nodes = new Node*[getNumNodes()];
20  d_faces = new Face*[getNumFaces()];
21  setFromNodes( thenodes );
22 }
23 
25 
26  int numn = getNumNodes();
27  int i;
28  for( i = 0; i < numn; i++ ){
29  d_nodes[i]->removeElement( this );
30  }
31  int numf = getNumFaces();
32  for( i = 0; i < numf; i++ ){
33  d_faces[i]->removeElement( this );
34  }
35 }
36 
38 { return 8; }
39 
41 { return 2; }
42 
43 
45 
46  int start = ( face == d_faces[0] ? 0 : 4 );
47  int i;
48  for( i = start; i < start+4; i++ ){
49  if( d_nodes[i] == node ){
50  d_nodes[i] = new_node;
51  node->removeElement( this );
52  new_node->addElement( this );
53  }
54  }
55  face->replaceNode( node, new_node );
56 }
57 
58 void QCoElement::setFaceFromNodes(int num, Node** nodes){
59 
60  // find if face exist (if not creates it)
61  Face* face = nodes[0]->sharedFace( nodes[1], d_nodes[2], nodes[3] );
62  if( !face ){
63  face = new QuadFace( nodes );
64  s_mesh->addFace( face );
65  }
66  setFace( num, face );
67 }
68 
69 
71 
72  // !!! check ordering
73 
74  Node *nodes[4];
75  nodes[0] = d_nodes[0];
76  nodes[1] = d_nodes[1];
77  nodes[2] = d_nodes[2];
78  nodes[3] = d_nodes[3];
79  setFaceFromNodes( 0, nodes );
80 
81  nodes[0] = d_nodes[7];
82  nodes[1] = d_nodes[6];
83  nodes[2] = d_nodes[5];
84  nodes[3] = d_nodes[4];
85  setFaceFromNodes( 1, nodes );
86 
87  // here separate node loops
88  int i;
89  for( i = 0; i < 4; i++ ){
90  if( d_nodes[i] != d_nodes[ 4 + i] ){
91  d_nodes[i]->addNextLink( d_nodes[ 4 + i ] );
92  }
93  }
94 
95 }
96 
Face ** d_faces
Definition: Element.hpp:87
void addFace(Face *face)
Definition: Mesh.cpp:96
void replaceNode(Node *node, Node *new_node)
Definition: Face.cpp:93
virtual void replaceFaceNode(Node *node, Node *new_node, Face *face)
Definition: QCoElement.cpp:44
This class encapsulate a node over a window manifold.
Definition: Manifold_2.h:370
Face * sharedFace(Node *n2, Node *n3, Node *n4=0)
Definition: Node.cpp:118
Definition: face.h:90
void addNextLink(Node *link)
Definition: Node.cpp:139
Node ** d_nodes
Definition: Element.hpp:86
Definition: adj.h:150
virtual void setFromMyNodes()
Definition: QCoElement.cpp:70
virtual void setFromNodes(Node **thenodes)
Definition: Element.cpp:59
blockLoc i
Definition: read.cpp:79
void removeElement(Element *theElement)
Definition: Face.cpp:81
static Mesh * s_mesh
Definition: Element.hpp:91
virtual void setFaceFromNodes(int num, Node **nodes)
Definition: QCoElement.cpp:58
virtual int getNumNodes() const
Definition: QCoElement.cpp:37
virtual int getNumFaces() const
Definition: QCoElement.cpp:40
void setFace(int num, Face *face)
Definition: Element.hpp:127
The Face class is an abstract base class that supplies implemented general methods, as well as a vew virtual interface methods to child classes.
Definition: Face.hpp:19
void addElement(Element *elem)
Definition: Node.cpp:86
void removeElement(Element *elem)
Definition: Node.cpp:102