37 #ifndef Mesquite_MeshTransform_hpp
38 #define Mesquite_MeshTransform_hpp
69 virtual msq_std::string
get_name() {
return "Mesh Transform.";}
76 int param1,
int param2);
85 #endif // Mesquite_MeshTransform_hpp
Used to hold the error state and return it to the application.
Vector3D is the object that effeciently stores information about about three-deminsional vectors...
This should be the parent class of all algorithms retrieving information from a MeshSet object...
3*3 Matric class, row-oriented, 0-based [i][j] indexing.
PatchType
Tells MeshSet how to retrieve the mesh entities that will be stored in PatchData. ...
The MeshSet class stores one or more Mesquite::Mesh pointers and manages access to the mesh informati...