This is the complete list of members for Vector3D, including all inherited members.
distance_between(const Vector3D &p1, const Vector3D &p2) | Vector3D | inlinestatic |
distance_between(const Vector3D &p1, const Vector3D &p2) | Vector3D | static |
eqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | Vector3D | friend |
eqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | Vector3D | friend |
get_coordinates(double &x, double &y, double &z) const | Vector3D | inline |
get_coordinates(double xyz[3]) const | Vector3D | inline |
get_coordinates(double &x, double &y, double &z) const | Vector3D | |
get_coordinates(double xyz[3]) const | Vector3D | |
inner(const Vector3D v1[], const Vector3D v2[], int n) | Vector3D | friend |
inner(const Vector3D v1[], const Vector3D v2[], int n) | Vector3D | friend |
interior_angle(const Vector3D &a, const Vector3D &b, MsqError &err) | Vector3D | static |
interior_angle(const Vector3D &a, const Vector3D &b, MsqError &err) | Vector3D | static |
interpolate(const double param, const Vector3D &p1, const Vector3D &p2) | Vector3D | inlinestatic |
interpolate(const double param, const Vector3D &p1, const Vector3D &p2) | Vector3D | static |
length() const | Vector3D | inline |
length(Vector3D *const v, int n) | Vector3D | friend |
length() const | Vector3D | inline |
length(Vector3D *const v, int n) | Vector3D | friend |
length_squared() const | Vector3D | inline |
length_squared() const | Vector3D | inline |
Linf(Vector3D *const v, int n) | Vector3D | friend |
Linf(Vector3D *const v, int n) | Vector3D | friend |
mCoords | Vector3D | protected |
normalize() | Vector3D | inline |
normalize() | Vector3D | inline |
operator!=(const Vector3D &lhs, const Vector3D &rhs) | Vector3D | friend |
operator!=(const Vector3D &lhs, const Vector3D &rhs) | Vector3D | friend |
operator%(const Vector3D &v1, const Vector3D &v2) | Vector3D | friend |
operator%(const double scalar, const Vector3D &v2) | Vector3D | friend |
operator%(const Vector3D &v1, const double scalar) | Vector3D | friend |
operator%(const Vector3D &v1, const Vector3D &v2) | Vector3D | friend |
operator%(const double scalar, const Vector3D &v2) | Vector3D | friend |
operator%(const Vector3D &v1, const double scalar) | Vector3D | friend |
operator*(const Vector3D &lhs, const double scalar) | Vector3D | friend |
operator*(const double scalar, const Vector3D &rhs) | Vector3D | friend |
operator*(const Vector3D &v1, const Vector3D &v2) | Vector3D | friend |
operator*(const Vector3D &lhs, const double scalar) | Vector3D | friend |
operator*(const double scalar, const Vector3D &rhs) | Vector3D | friend |
operator*(const Vector3D &v1, const Vector3D &v2) | Vector3D | friend |
operator*=(const double scalar) | Vector3D | inline |
operator*=(const Vector3D &rhs) | Vector3D | inline |
operator*=(const double scalar) | Vector3D | |
operator*=(const Vector3D &rhs) | Vector3D | |
operator+(const Vector3D &lhs, const Vector3D &rhs) | Vector3D | friend |
operator+(const Vector3D &lhs, const Vector3D &rhs) | Vector3D | friend |
operator+=(const Vector3D &rhs) | Vector3D | inline |
operator+=(const Vector3D &rhs) | Vector3D | |
operator-() const | Vector3D | inline |
operator-(const Vector3D &lhs, const Vector3D &rhs) | Vector3D | friend |
operator-() const | Vector3D | |
operator-(const Vector3D &lhs, const Vector3D &rhs) | Vector3D | friend |
operator-=(const Vector3D &rhs) | Vector3D | inline |
operator-=(const Vector3D &rhs) | Vector3D | |
operator/(const Vector3D &lhs, const double scalar) | Vector3D | friend |
operator/(const Vector3D &lhs, const double scalar) | Vector3D | friend |
operator/=(const double scalar) | Vector3D | inline |
operator/=(const double scalar) | Vector3D | |
operator=(const Vector3D &to_copy) | Vector3D | inline |
operator=(const double &to_copy) | Vector3D | inline |
operator=(const Vector3D &to_copy) | Vector3D | |
operator=(const double &to_copy) | Vector3D | |
operator==(const Vector3D &lhs, const Vector3D &rhs) | Vector3D | friend |
operator==(const Vector3D &lhs, const Vector3D &rhs) | Vector3D | friend |
operator[](size_t index) const | Vector3D | inline |
operator[](size_t index) | Vector3D | inline |
operator[](size_t index) const | Vector3D | |
operator[](size_t index) | Vector3D | |
plusEqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | Vector3D | friend |
plusEqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | Vector3D | friend |
plusEqTransAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | Vector3D | friend |
plusEqTransAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | Vector3D | friend |
set(const double x, const double y, const double z) | Vector3D | inline |
set(const double xyz[3]) | Vector3D | inline |
set(const Vector3D &to_copy) | Vector3D | inline |
set(const double x, const double y, const double z) | Vector3D | |
set(const double xyz[3]) | Vector3D | |
set(const Vector3D &to_copy) | Vector3D | |
set_length(const double new_length) | Vector3D | inline |
set_length(const double new_length) | Vector3D | inline |
to_array() const | Vector3D | inline |
to_array() const | Vector3D | inline |
Vector3D() | Vector3D | inline |
Vector3D(const double &x, const double &y, const double &z) | Vector3D | inline |
Vector3D(const double xyz[3]) | Vector3D | inline |
Vector3D(const Vector3D &to_copy) | Vector3D | inline |
Vector3D() | Vector3D | |
Vector3D(const double &x, const double &y, const double &z) | Vector3D | |
Vector3D(const double xyz[3]) | Vector3D | |
Vector3D(const Vector3D &to_copy) | Vector3D | |
within_tolerance_box(const Vector3D &compare_to, double tolerance) const | Vector3D | inline |
within_tolerance_box(const Vector3D &compare_to, double tolerance) const | Vector3D | |
x() const | Vector3D | inline |
x(const double x) | Vector3D | inline |
x() const | Vector3D | |
x(const double x) | Vector3D | |
y() const | Vector3D | inline |
y(const double y) | Vector3D | inline |
y() const | Vector3D | |
y(const double y) | Vector3D | |
z() const | Vector3D | inline |
z(const double z) | Vector3D | inline |
z() const | Vector3D | |
z(const double z) | Vector3D |