Rocstar  1.0
Rocstar multiphysics simulation application
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Vector3D Member List

This is the complete list of members for Vector3D, including all inherited members.

distance_between(const Vector3D &p1, const Vector3D &p2)Vector3Dinlinestatic
distance_between(const Vector3D &p1, const Vector3D &p2)Vector3Dstatic
eqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)Vector3Dfriend
eqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)Vector3Dfriend
get_coordinates(double &x, double &y, double &z) const Vector3Dinline
get_coordinates(double xyz[3]) const Vector3Dinline
get_coordinates(double &x, double &y, double &z) const Vector3D
get_coordinates(double xyz[3]) const Vector3D
inner(const Vector3D v1[], const Vector3D v2[], int n)Vector3Dfriend
inner(const Vector3D v1[], const Vector3D v2[], int n)Vector3Dfriend
interior_angle(const Vector3D &a, const Vector3D &b, MsqError &err)Vector3Dstatic
interior_angle(const Vector3D &a, const Vector3D &b, MsqError &err)Vector3Dstatic
interpolate(const double param, const Vector3D &p1, const Vector3D &p2)Vector3Dinlinestatic
interpolate(const double param, const Vector3D &p1, const Vector3D &p2)Vector3Dstatic
length() const Vector3Dinline
length(Vector3D *const v, int n)Vector3Dfriend
length() const Vector3Dinline
length(Vector3D *const v, int n)Vector3Dfriend
length_squared() const Vector3Dinline
length_squared() const Vector3Dinline
Linf(Vector3D *const v, int n)Vector3Dfriend
Linf(Vector3D *const v, int n)Vector3Dfriend
mCoordsVector3Dprotected
normalize()Vector3Dinline
normalize()Vector3Dinline
operator!=(const Vector3D &lhs, const Vector3D &rhs)Vector3Dfriend
operator!=(const Vector3D &lhs, const Vector3D &rhs)Vector3Dfriend
operator%(const Vector3D &v1, const Vector3D &v2)Vector3Dfriend
operator%(const double scalar, const Vector3D &v2)Vector3Dfriend
operator%(const Vector3D &v1, const double scalar)Vector3Dfriend
operator%(const Vector3D &v1, const Vector3D &v2)Vector3Dfriend
operator%(const double scalar, const Vector3D &v2)Vector3Dfriend
operator%(const Vector3D &v1, const double scalar)Vector3Dfriend
operator*(const Vector3D &lhs, const double scalar)Vector3Dfriend
operator*(const double scalar, const Vector3D &rhs)Vector3Dfriend
operator*(const Vector3D &v1, const Vector3D &v2)Vector3Dfriend
operator*(const Vector3D &lhs, const double scalar)Vector3Dfriend
operator*(const double scalar, const Vector3D &rhs)Vector3Dfriend
operator*(const Vector3D &v1, const Vector3D &v2)Vector3Dfriend
operator*=(const double scalar)Vector3Dinline
operator*=(const Vector3D &rhs)Vector3Dinline
operator*=(const double scalar)Vector3D
operator*=(const Vector3D &rhs)Vector3D
operator+(const Vector3D &lhs, const Vector3D &rhs)Vector3Dfriend
operator+(const Vector3D &lhs, const Vector3D &rhs)Vector3Dfriend
operator+=(const Vector3D &rhs)Vector3Dinline
operator+=(const Vector3D &rhs)Vector3D
operator-() const Vector3Dinline
operator-(const Vector3D &lhs, const Vector3D &rhs)Vector3Dfriend
operator-() const Vector3D
operator-(const Vector3D &lhs, const Vector3D &rhs)Vector3Dfriend
operator-=(const Vector3D &rhs)Vector3Dinline
operator-=(const Vector3D &rhs)Vector3D
operator/(const Vector3D &lhs, const double scalar)Vector3Dfriend
operator/(const Vector3D &lhs, const double scalar)Vector3Dfriend
operator/=(const double scalar)Vector3Dinline
operator/=(const double scalar)Vector3D
operator=(const Vector3D &to_copy)Vector3Dinline
operator=(const double &to_copy)Vector3Dinline
operator=(const Vector3D &to_copy)Vector3D
operator=(const double &to_copy)Vector3D
operator==(const Vector3D &lhs, const Vector3D &rhs)Vector3Dfriend
operator==(const Vector3D &lhs, const Vector3D &rhs)Vector3Dfriend
operator[](size_t index) const Vector3Dinline
operator[](size_t index)Vector3Dinline
operator[](size_t index) const Vector3D
operator[](size_t index)Vector3D
plusEqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)Vector3Dfriend
plusEqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)Vector3Dfriend
plusEqTransAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)Vector3Dfriend
plusEqTransAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)Vector3Dfriend
set(const double x, const double y, const double z)Vector3Dinline
set(const double xyz[3])Vector3Dinline
set(const Vector3D &to_copy)Vector3Dinline
set(const double x, const double y, const double z)Vector3D
set(const double xyz[3])Vector3D
set(const Vector3D &to_copy)Vector3D
set_length(const double new_length)Vector3Dinline
set_length(const double new_length)Vector3Dinline
to_array() const Vector3Dinline
to_array() const Vector3Dinline
Vector3D()Vector3Dinline
Vector3D(const double &x, const double &y, const double &z)Vector3Dinline
Vector3D(const double xyz[3])Vector3Dinline
Vector3D(const Vector3D &to_copy)Vector3Dinline
Vector3D()Vector3D
Vector3D(const double &x, const double &y, const double &z)Vector3D
Vector3D(const double xyz[3])Vector3D
Vector3D(const Vector3D &to_copy)Vector3D
within_tolerance_box(const Vector3D &compare_to, double tolerance) const Vector3Dinline
within_tolerance_box(const Vector3D &compare_to, double tolerance) const Vector3D
x() const Vector3Dinline
x(const double x)Vector3Dinline
x() const Vector3D
x(const double x)Vector3D
y() const Vector3Dinline
y(const double y)Vector3Dinline
y() const Vector3D
y(const double y)Vector3D
z() const Vector3Dinline
z(const double z)Vector3Dinline
z() const Vector3D
z(const double z)Vector3D