This is the complete list of members for Matrix3D, including all inherited members.
column_length(int i) const | Matrix3D | inline |
column_length(int i) const | Matrix3D | inline |
copy(const double *v) | Matrix3D | inlineprotected |
copy(const double *v) | Matrix3D | inlineprotected |
det(const Matrix3D &A) | Matrix3D | friend |
det(const Matrix3D &A) | Matrix3D | friend |
eqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | Matrix3D | friend |
eqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | Matrix3D | friend |
fill_lower_triangle() | Matrix3D | inline |
fill_lower_triangle() | Matrix3D | |
Frobenius_2(const Matrix3D &A) | Matrix3D | friend |
Frobenius_2(const Matrix3D &A) | Matrix3D | friend |
inv(Matrix3D &B, const Matrix3D &A) | Matrix3D | friend |
inv(Matrix3D &B, const Matrix3D &A) | Matrix3D | friend |
matmult(Matrix3D &C, const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
matmult(Matrix3D &C, const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
Matrix3D() | Matrix3D | inline |
Matrix3D(const Matrix3D &A) | Matrix3D | inline |
Matrix3D(const double &value) | Matrix3D | inline |
Matrix3D(const double *v) | Matrix3D | inline |
Matrix3D(const char *s) | Matrix3D | inline |
Matrix3D() | Matrix3D | inline |
Matrix3D(const Matrix3D &A) | Matrix3D | inline |
Matrix3D(const double &value) | Matrix3D | inline |
Matrix3D(const double *v) | Matrix3D | inline |
Matrix3D(const char *s) | Matrix3D | inline |
mult_element(const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
mult_element(const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
num_cols() const | Matrix3D | inline |
num_cols() const | Matrix3D | inline |
num_rows() const | Matrix3D | inline |
num_rows() const | Matrix3D | inline |
operator!=(const Matrix3D &lhs, const Matrix3D &rhs) | Matrix3D | friend |
operator!=(const Matrix3D &lhs, const Matrix3D &rhs) | Matrix3D | friend |
operator*(const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
operator*(const Matrix3D &A, const Vector3D &x) | Matrix3D | friend |
operator*(const Vector3D &x, const Matrix3D &A) | Matrix3D | friend |
operator*(const double &s) const | Matrix3D | inline |
operator*(const double &s, const Matrix3D &A) | Matrix3D | friend |
operator*(const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
operator*(const Matrix3D &A, const Vector3D &x) | Matrix3D | friend |
operator*(const Vector3D &x, const Matrix3D &A) | Matrix3D | friend |
operator*(const double &s) const | Matrix3D | |
operator*(const double &s, const Matrix3D &A) | Matrix3D | friend |
operator*=(const double &s) | Matrix3D | inline |
operator*=(const double &s) | Matrix3D | |
operator+(const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
operator+(const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
operator+=(const Matrix3D &rhs) | Matrix3D | inline |
operator+=(const Matrix3D &rhs) | Matrix3D | |
operator-(const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
operator-(const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
operator-=(const Matrix3D &rhs) | Matrix3D | inline |
operator-=(const Matrix3D &rhs) | Matrix3D | |
operator=(const Matrix3D &A) | Matrix3D | inline |
operator=(const double &scalar) | Matrix3D | inline |
operator=(const char *s) | Matrix3D | inline |
operator=(const Matrix3D &A) | Matrix3D | inline |
operator=(const double &scalar) | Matrix3D | inline |
operator=(const char *s) | Matrix3D | inline |
operator==(const Matrix3D &lhs, const Matrix3D &rhs) | Matrix3D | friend |
operator==(const Matrix3D &lhs, const Matrix3D &rhs) | Matrix3D | friend |
operator[](unsigned i) | Matrix3D | inline |
operator[](unsigned i) const | Matrix3D | inline |
operator[](unsigned i) | Matrix3D | inline |
operator[](unsigned i) const | Matrix3D | inline |
outer_product(const Vector3D &v1, const Vector3D &v2) | Matrix3D | inline |
outer_product(const Vector3D &v1, const Vector3D &v2) | Matrix3D | |
plus_transpose(const Matrix3D &B) const | Matrix3D | inline |
plus_transpose(const Matrix3D &B) const | Matrix3D | |
plus_transpose_equal(const Matrix3D &B) | Matrix3D | inline |
plus_transpose_equal(const Matrix3D &B) | Matrix3D | |
plusEqaA(Matrix3D &B, const double a, const Matrix3D &A) | Matrix3D | friend |
plusEqaA(Matrix3D &B, const double a, const Matrix3D &A) | Matrix3D | friend |
plusEqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | Matrix3D | friend |
plusEqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | Matrix3D | friend |
plusEqTransAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | Matrix3D | friend |
plusEqTransAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | Matrix3D | friend |
QR(Matrix3D &Q, Matrix3D &R, const Matrix3D &A) | Matrix3D | friend |
QR(Matrix3D &Q, Matrix3D &R, const Matrix3D &A) | Matrix3D | friend |
set(const double &val) | Matrix3D | inlineprotected |
set(const double &val) | Matrix3D | inlineprotected |
set_column(int j, const Vector3D &c) | Matrix3D | inline |
set_column(int j, const Vector3D &c) | Matrix3D | inline |
set_values(const char *s) | Matrix3D | inlineprotected |
set_values(const char *s) | Matrix3D | inlineprotected |
timesInvA(Matrix3D &B, const Matrix3D &A) | Matrix3D | friend |
timesInvA(Matrix3D &B, const Matrix3D &A) | Matrix3D | friend |
transpose(const Matrix3D &A) | Matrix3D | friend |
transpose(const Matrix3D &A) | Matrix3D | friend |
v_ | Matrix3D | protected |
zero() | Matrix3D | inline |
zero() | Matrix3D | inline |
~Matrix3D() | Matrix3D | inline |
~Matrix3D() | Matrix3D | inline |