This is the complete list of members for Matrix3D, including all inherited members.
| column_length(int i) const | Matrix3D | inline |
| column_length(int i) const | Matrix3D | inline |
| copy(const double *v) | Matrix3D | inlineprotected |
| copy(const double *v) | Matrix3D | inlineprotected |
| det(const Matrix3D &A) | Matrix3D | friend |
| det(const Matrix3D &A) | Matrix3D | friend |
| eqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | Matrix3D | friend |
| eqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | Matrix3D | friend |
| fill_lower_triangle() | Matrix3D | inline |
| fill_lower_triangle() | Matrix3D | |
| Frobenius_2(const Matrix3D &A) | Matrix3D | friend |
| Frobenius_2(const Matrix3D &A) | Matrix3D | friend |
| inv(Matrix3D &B, const Matrix3D &A) | Matrix3D | friend |
| inv(Matrix3D &B, const Matrix3D &A) | Matrix3D | friend |
| matmult(Matrix3D &C, const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
| matmult(Matrix3D &C, const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
| Matrix3D() | Matrix3D | inline |
| Matrix3D(const Matrix3D &A) | Matrix3D | inline |
| Matrix3D(const double &value) | Matrix3D | inline |
| Matrix3D(const double *v) | Matrix3D | inline |
| Matrix3D(const char *s) | Matrix3D | inline |
| Matrix3D() | Matrix3D | inline |
| Matrix3D(const Matrix3D &A) | Matrix3D | inline |
| Matrix3D(const double &value) | Matrix3D | inline |
| Matrix3D(const double *v) | Matrix3D | inline |
| Matrix3D(const char *s) | Matrix3D | inline |
| mult_element(const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
| mult_element(const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
| num_cols() const | Matrix3D | inline |
| num_cols() const | Matrix3D | inline |
| num_rows() const | Matrix3D | inline |
| num_rows() const | Matrix3D | inline |
| operator!=(const Matrix3D &lhs, const Matrix3D &rhs) | Matrix3D | friend |
| operator!=(const Matrix3D &lhs, const Matrix3D &rhs) | Matrix3D | friend |
| operator*(const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
| operator*(const Matrix3D &A, const Vector3D &x) | Matrix3D | friend |
| operator*(const Vector3D &x, const Matrix3D &A) | Matrix3D | friend |
| operator*(const double &s) const | Matrix3D | inline |
| operator*(const double &s, const Matrix3D &A) | Matrix3D | friend |
| operator*(const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
| operator*(const Matrix3D &A, const Vector3D &x) | Matrix3D | friend |
| operator*(const Vector3D &x, const Matrix3D &A) | Matrix3D | friend |
| operator*(const double &s) const | Matrix3D | |
| operator*(const double &s, const Matrix3D &A) | Matrix3D | friend |
| operator*=(const double &s) | Matrix3D | inline |
| operator*=(const double &s) | Matrix3D | |
| operator+(const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
| operator+(const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
| operator+=(const Matrix3D &rhs) | Matrix3D | inline |
| operator+=(const Matrix3D &rhs) | Matrix3D | |
| operator-(const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
| operator-(const Matrix3D &A, const Matrix3D &B) | Matrix3D | friend |
| operator-=(const Matrix3D &rhs) | Matrix3D | inline |
| operator-=(const Matrix3D &rhs) | Matrix3D | |
| operator=(const Matrix3D &A) | Matrix3D | inline |
| operator=(const double &scalar) | Matrix3D | inline |
| operator=(const char *s) | Matrix3D | inline |
| operator=(const Matrix3D &A) | Matrix3D | inline |
| operator=(const double &scalar) | Matrix3D | inline |
| operator=(const char *s) | Matrix3D | inline |
| operator==(const Matrix3D &lhs, const Matrix3D &rhs) | Matrix3D | friend |
| operator==(const Matrix3D &lhs, const Matrix3D &rhs) | Matrix3D | friend |
| operator[](unsigned i) | Matrix3D | inline |
| operator[](unsigned i) const | Matrix3D | inline |
| operator[](unsigned i) | Matrix3D | inline |
| operator[](unsigned i) const | Matrix3D | inline |
| outer_product(const Vector3D &v1, const Vector3D &v2) | Matrix3D | inline |
| outer_product(const Vector3D &v1, const Vector3D &v2) | Matrix3D | |
| plus_transpose(const Matrix3D &B) const | Matrix3D | inline |
| plus_transpose(const Matrix3D &B) const | Matrix3D | |
| plus_transpose_equal(const Matrix3D &B) | Matrix3D | inline |
| plus_transpose_equal(const Matrix3D &B) | Matrix3D | |
| plusEqaA(Matrix3D &B, const double a, const Matrix3D &A) | Matrix3D | friend |
| plusEqaA(Matrix3D &B, const double a, const Matrix3D &A) | Matrix3D | friend |
| plusEqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | Matrix3D | friend |
| plusEqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | Matrix3D | friend |
| plusEqTransAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | Matrix3D | friend |
| plusEqTransAx(Vector3D &v, const Matrix3D &A, const Vector3D &x) | Matrix3D | friend |
| QR(Matrix3D &Q, Matrix3D &R, const Matrix3D &A) | Matrix3D | friend |
| QR(Matrix3D &Q, Matrix3D &R, const Matrix3D &A) | Matrix3D | friend |
| set(const double &val) | Matrix3D | inlineprotected |
| set(const double &val) | Matrix3D | inlineprotected |
| set_column(int j, const Vector3D &c) | Matrix3D | inline |
| set_column(int j, const Vector3D &c) | Matrix3D | inline |
| set_values(const char *s) | Matrix3D | inlineprotected |
| set_values(const char *s) | Matrix3D | inlineprotected |
| timesInvA(Matrix3D &B, const Matrix3D &A) | Matrix3D | friend |
| timesInvA(Matrix3D &B, const Matrix3D &A) | Matrix3D | friend |
| transpose(const Matrix3D &A) | Matrix3D | friend |
| transpose(const Matrix3D &A) | Matrix3D | friend |
| v_ | Matrix3D | protected |
| zero() | Matrix3D | inline |
| zero() | Matrix3D | inline |
| ~Matrix3D() | Matrix3D | inline |
| ~Matrix3D() | Matrix3D | inline |