Rocstar  1.0
Rocstar multiphysics simulation application
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Matrix3D Member List

This is the complete list of members for Matrix3D, including all inherited members.

column_length(int i) const Matrix3Dinline
column_length(int i) const Matrix3Dinline
copy(const double *v)Matrix3Dinlineprotected
copy(const double *v)Matrix3Dinlineprotected
det(const Matrix3D &A)Matrix3Dfriend
det(const Matrix3D &A)Matrix3Dfriend
eqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)Matrix3Dfriend
eqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)Matrix3Dfriend
fill_lower_triangle()Matrix3Dinline
fill_lower_triangle()Matrix3D
Frobenius_2(const Matrix3D &A)Matrix3Dfriend
Frobenius_2(const Matrix3D &A)Matrix3Dfriend
inv(Matrix3D &B, const Matrix3D &A)Matrix3Dfriend
inv(Matrix3D &B, const Matrix3D &A)Matrix3Dfriend
matmult(Matrix3D &C, const Matrix3D &A, const Matrix3D &B)Matrix3Dfriend
matmult(Matrix3D &C, const Matrix3D &A, const Matrix3D &B)Matrix3Dfriend
Matrix3D()Matrix3Dinline
Matrix3D(const Matrix3D &A)Matrix3Dinline
Matrix3D(const double &value)Matrix3Dinline
Matrix3D(const double *v)Matrix3Dinline
Matrix3D(const char *s)Matrix3Dinline
Matrix3D()Matrix3Dinline
Matrix3D(const Matrix3D &A)Matrix3Dinline
Matrix3D(const double &value)Matrix3Dinline
Matrix3D(const double *v)Matrix3Dinline
Matrix3D(const char *s)Matrix3Dinline
mult_element(const Matrix3D &A, const Matrix3D &B)Matrix3Dfriend
mult_element(const Matrix3D &A, const Matrix3D &B)Matrix3Dfriend
num_cols() const Matrix3Dinline
num_cols() const Matrix3Dinline
num_rows() const Matrix3Dinline
num_rows() const Matrix3Dinline
operator!=(const Matrix3D &lhs, const Matrix3D &rhs)Matrix3Dfriend
operator!=(const Matrix3D &lhs, const Matrix3D &rhs)Matrix3Dfriend
operator*(const Matrix3D &A, const Matrix3D &B)Matrix3Dfriend
operator*(const Matrix3D &A, const Vector3D &x)Matrix3Dfriend
operator*(const Vector3D &x, const Matrix3D &A)Matrix3Dfriend
operator*(const double &s) const Matrix3Dinline
operator*(const double &s, const Matrix3D &A)Matrix3Dfriend
operator*(const Matrix3D &A, const Matrix3D &B)Matrix3Dfriend
operator*(const Matrix3D &A, const Vector3D &x)Matrix3Dfriend
operator*(const Vector3D &x, const Matrix3D &A)Matrix3Dfriend
operator*(const double &s) const Matrix3D
operator*(const double &s, const Matrix3D &A)Matrix3Dfriend
operator*=(const double &s)Matrix3Dinline
operator*=(const double &s)Matrix3D
operator+(const Matrix3D &A, const Matrix3D &B)Matrix3Dfriend
operator+(const Matrix3D &A, const Matrix3D &B)Matrix3Dfriend
operator+=(const Matrix3D &rhs)Matrix3Dinline
operator+=(const Matrix3D &rhs)Matrix3D
operator-(const Matrix3D &A, const Matrix3D &B)Matrix3Dfriend
operator-(const Matrix3D &A, const Matrix3D &B)Matrix3Dfriend
operator-=(const Matrix3D &rhs)Matrix3Dinline
operator-=(const Matrix3D &rhs)Matrix3D
operator=(const Matrix3D &A)Matrix3Dinline
operator=(const double &scalar)Matrix3Dinline
operator=(const char *s)Matrix3Dinline
operator=(const Matrix3D &A)Matrix3Dinline
operator=(const double &scalar)Matrix3Dinline
operator=(const char *s)Matrix3Dinline
operator==(const Matrix3D &lhs, const Matrix3D &rhs)Matrix3Dfriend
operator==(const Matrix3D &lhs, const Matrix3D &rhs)Matrix3Dfriend
operator[](unsigned i)Matrix3Dinline
operator[](unsigned i) const Matrix3Dinline
operator[](unsigned i)Matrix3Dinline
operator[](unsigned i) const Matrix3Dinline
outer_product(const Vector3D &v1, const Vector3D &v2)Matrix3Dinline
outer_product(const Vector3D &v1, const Vector3D &v2)Matrix3D
plus_transpose(const Matrix3D &B) const Matrix3Dinline
plus_transpose(const Matrix3D &B) const Matrix3D
plus_transpose_equal(const Matrix3D &B)Matrix3Dinline
plus_transpose_equal(const Matrix3D &B)Matrix3D
plusEqaA(Matrix3D &B, const double a, const Matrix3D &A)Matrix3Dfriend
plusEqaA(Matrix3D &B, const double a, const Matrix3D &A)Matrix3Dfriend
plusEqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)Matrix3Dfriend
plusEqAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)Matrix3Dfriend
plusEqTransAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)Matrix3Dfriend
plusEqTransAx(Vector3D &v, const Matrix3D &A, const Vector3D &x)Matrix3Dfriend
QR(Matrix3D &Q, Matrix3D &R, const Matrix3D &A)Matrix3Dfriend
QR(Matrix3D &Q, Matrix3D &R, const Matrix3D &A)Matrix3Dfriend
set(const double &val)Matrix3Dinlineprotected
set(const double &val)Matrix3Dinlineprotected
set_column(int j, const Vector3D &c)Matrix3Dinline
set_column(int j, const Vector3D &c)Matrix3Dinline
set_values(const char *s)Matrix3Dinlineprotected
set_values(const char *s)Matrix3Dinlineprotected
timesInvA(Matrix3D &B, const Matrix3D &A)Matrix3Dfriend
timesInvA(Matrix3D &B, const Matrix3D &A)Matrix3Dfriend
transpose(const Matrix3D &A)Matrix3Dfriend
transpose(const Matrix3D &A)Matrix3Dfriend
v_Matrix3Dprotected
zero()Matrix3Dinline
zero()Matrix3Dinline
~Matrix3D()Matrix3Dinline
~Matrix3D()Matrix3Dinline