This is the complete list of members for GeomEntTSTT, including all inherited members.
| closest_and_normal(void *geom_handle, const Vector3D &position, Vector3D &closest, Vector3D &normal) const | GeomTSTTCommon | protected |
| closest_point(Mesh::EntityHandle handle, const Vector3D &position, Vector3D &closest, Vector3D &normal, MsqError &err) const | GeomEntTSTT | virtual |
| create(TSTTG::Geometry &geom, TSTTM::Mesh &mesh, TSTTR::Relate &assoc, MsqError &err) | GeomTSTT | static |
| create(TSTTG::Geometry &geom, void *geom_ent_handle, MsqError &err) | GeomTSTT | static |
| create(TSTTG::Geometry &geom, TSTTM::Mesh &mesh, TSTTR::Relate &assoc, MsqError &err) | GeomTSTT | static |
| create(TSTTG::Geometry &geom, void *geom_ent_handle, MsqError &err) | GeomTSTT | static |
| geomEntHandle | GeomEntTSTT | private |
| GeomEntTSTT(TSTTG::Geometry &geom, void *geom_ent_handle) | GeomEntTSTT | |
| geomHandles | GeomTSTTCommon | mutableprotected |
| geomIface | GeomTSTTCommon | mutableprotected |
| GeomTSTTCommon(TSTTG::Geometry &geom) | GeomTSTTCommon | protected |
| hint() const | GeomEntTSTT | virtual |
| move_to(void *geom_handle, Vector3D &coord) const | GeomTSTTCommon | protected |
| normal(void *geom_handle, Vector3D &coord) const | GeomTSTTCommon | protected |
| normal(void *geom_handle, Vector3D coords[], unsigned count) const | GeomTSTTCommon | protected |
| normal_at(Mesh::EntityHandle entity_handle, Vector3D &coordinate) const | GeomEntTSTT | virtual |
| normal_at(Mesh::EntityHandle handle, Vector3D coordinates[], unsigned count, MsqError &err) const | GeomEntTSTT | virtual |
| normalsOut | GeomTSTTCommon | mutableprotected |
| positionsIn | GeomTSTTCommon | mutableprotected |
| positionsOut | GeomTSTTCommon | mutableprotected |
| snap_to(Mesh::EntityHandle entity_handle, Vector3D &coordinat) const | GeomEntTSTT | virtual |
| ~GeomEntTSTT() | GeomEntTSTT | virtual |
| ~GeomTSTT() | GeomTSTT | virtual |
| ~GeomTSTT() | GeomTSTT | virtual |
| ~GeomTSTTCommon() | GeomTSTTCommon | protectedvirtual |
| ~MeshDomain() | MeshDomain | inlinevirtual |